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Chapter 23.
In the Heat of the Knight

HARK! This is an interactive section of this chapter.

In the current Misadventure Adventure narrative arc we're going graphic adventure and giving you some stuff to click on.

If you see red text take note. It will be used as a password at some point.

Upon closer inspection of Schreck's abandoned briefcase, Tim noticed something that a less observant knight wouldn't or at least not one with no understanding of corporate accessories (but that is a story for another time).

"It's got a three digit code!" Tim pontificated "How hard could this be?"

"It'll be bloomin' tricky is what I think!" said the ever-ruffled Eric.

"No, don't you two nitwits see? It's so easy." Matilda, ever the voice of reason, stated "He gave us some hints while he was being dragged away." 

Hint #1 A reminder, this is what Gregory said: "Let me go free" "I won't go, I don't have to" "You've got the wrong man, I'm not the one you're after."

Hint #2 In the lines that Gregory said upon being dragged from the room he said several words could relate to the three digit code.

Hint #3 Three words that Gregory said are homophones for numbers.

Answer Free = 3 To = 2 One = 1 The code is 321

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